It's me again but in another forum this time. When I use a tilemap and I click on one of the tiles to see its collisions, the program hangs, freezes, dies and o...
Would it be possible to load a "canvas" (drawing canvas) or load a "sprite" with an image of a certain position of the "TileMap" (Tilemap.TileAt(x, y))?
So, I can easily increase the width of my tilemap by setting its width to tilemap.Width+100, but this only increases its width on the right side. I need to incr...
Actually, I created a tileset with Illustrator, with 300 DPI for Higher Definition. In the workspace, each tile is 32x32 pixels. The fact is, when I export, the...
I am trying to implement tilemap collisions. When the ship (see screenshot) collides with one of the tiles (in red), it stops. However as soon as I start moving...
A bit of a strange question, but let's say I have a level. This level consists of 2-3 tilemap objects. These tilemaps are layered on top of each other to create...
I am trying to use this script to change a tile in my tilemap from whatever it is to tileID "123". Const tm = runtime.Objects.Tilemap.GetFirstInstance(); Const...
My player has the ability to modify the tilemap. For example they can use the Hoe tool to change the tile from grass (TileID:0) to dirt (TileID:1282). And this...
Distance(Tilemap.TileID(1282).X,Player.X,Tilemap.TileID(1282).Y,Player.Y). But Tilemap.TileID Is'nt a real function. Is there some way to do this that I'm missi...
I'm building a farm sim and I am trying to find a way so I can change all of my "watered" tiles into "not watered" tiles every time the character starts a new d...