I feel like I must be missing something obvious. I recently discovered that you can tell Construct to place tiles using the tilemap paintbrush during runtime. G...
I am Trying To make Gear Mechanism With Physics But When Physics Is Collision To Second Gear , Its Not Rotating. Uses. I used Sprite - Physics - Immovable + Rot...
I was wondering how to make an object smoothly rotate to a angle/position in a single trigger . When I say single trigger I mean events such as "On created" tha...
I'm trying to make a movement mechanic where you rotate a pickaxe around the character to do things such as climb, and get to higher places. It's kind of the sa...
How can you rotate a group of 3d objects all along the middle? When I try, it rotates each individual object without changing the position of them. It does this...
I am making a side scrolling game with meteors that move from off-screen right to off-screen left, which players have to avoid. The meteors would look more real...
I'm currently making a bat enemy, which spawns when players are within line of sight of the spawner, what I have set up currently is it creates two objects, one...
I want to make a mechanic for rotating the map but I'm struggling to find a way to always center the rotation in the viewport's center, so far I managed to rota...
I'm making a platformer 2d game in which I have a circle with multiple paths that are supposed to connect with different horizontal pathways once it rotates to...
I'm attempting to make a game that views multiple camera angles like a FNAF type but once it restores to previous camera it seems to store/remember the value of...