Content tagged mirror

Report Tag

19 usages of this tag
2
This content is deleted
Tutorial
Construct Time #2: Mirrors!
5 favourites

This week, I wanted to try making a mirrors effect, with lots of sprites in the foreground copying and distorting something happening in the background with som...

  • 1 replies
  • 963 views
0 favourites

So I'm using pathfinding in a game and I want to use multiple instances of the same object to be more efficient, but when the sprite walks left I want to mirror...

  • 1 replies
  • 670 views
This content is deleted
Forum Topic
how to make mirror effect in jump animation?
0 favourites

I am new to construction 3, I would like to know if anyone knows how to configure the jump animation for a platform player, and how to make this animation have...

  • 2 replies
  • 390 views
This content is deleted
Forum Topic
Mirror Textfield
0 favourites

How's it possible to mirror a text? For example : I type "12345" and later I want it to be mirrored : "54321" Thanks for your help.

posted 4 years ago
  • 2 replies
  • 820 views
This content is deleted
Forum Topic
Challenging! How do I make a functioning mirror?
0 favourites

Currently trying to take on a big challenge, as I know this Is'nt something that most developers want to even try in general ;P. I'm trying to make a functionin...

  • 19 replies
  • 642 views
This content is deleted
Forum Topic
Flying in mirror
0 favourites

I am new and just started with Construct 3. At this point I got a Sprite (plane): Custom directions. Platform (turn directions off). So at this point the plane...

posted 3 years ago
  • 4 replies
  • 484 views
This content is deleted
Forum Topic
No Direct Mirroring of SVGs ?
0 favourites

Anyone know if there's a reason there's no Set Mirrored option in the Appearance section of the actions for svg images. I can mirror the SVGs by adding them to...

posted 3 years ago
  • 2 replies
  • 709 views
This content is deleted
Forum Topic
How to get pinned object to mirror together
0 favourites

I am pinning the head and wool to my player sheep. But when it walks backwards, the head doesn’t mirror together and stays at its ass. Using the pinned function...

posted 3 years ago
  • 1 replies
  • 391 views
0 favourites

The title might not make much sense but let me explain. So when the player presses left it mirrors and when it presses right it sets to unmirrored. What I want...

  • 2 replies
  • 501 views
0 favourites

First of all. I want my enemies turn their head to moving direction. I wrote moveto and pathfinding behaviours and they're working fine but I dont know hot to c...