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Getting Started with the Advanced Random plugin
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The Advanced Random plugin allows you to generate Perlin noise . Unlike traditional random values it consists of predictable "waves" that can look like hills, c...

6 years ago
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Orbit
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I am testing out this new orbit behaviour. It's good. If I have one ball with a drag and drop and when I move it closer to another ball I want it to orbit. This...

posted 6 years ago
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Basically, draw the white lines of this image. Using an image and scaling it is very bad, because the lines change in size. I try use canvas, but I don't know h...

posted 6 years ago
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Display a percentage result?
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I thought this would be pretty easy but alas...As always...I am wrong. I have variable for Correct and Practice_Questions_Asked. I have Every tick to display th...

posted 6 years ago
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Using qarp to calculate RPG stat curves
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I am terrible with advanced math, and while I can mostly get by, I would appreciate some help with understanding how to use qarp to calculate stat curves in an...

posted 5 years ago
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Accessing system expressions in scripts?
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I'd like to use math functions. I.E. Math.Distance(...). Is there any way to access system expressions in scripts, or has anyone found a work-around?

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How to calculate new x and y velocities after a collision
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Howdy. In my ever increasingly random experimentation in Construct 3, I have hit another problem that probly has a super simple solution, and I'm just to dumb t...

posted 5 years ago
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  • 639 views
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Speed Math Battle - C3 Android Game
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Since my Collab with lions_ on L'ATELIER CELESTIA. I have finally completed my first game. It took me a while to learn more C3 programming as I was mainly desig...

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Position object instances evenly between two points
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I can't seem to get the math working for this, any help would be greatly appreciated. I have two points A & B, and I calculate the distance between these, divid...

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I'm struggling to figure out how to measure the distance in between 2 points (the first on a layer with 100%x100% parallax, the second on a layer with 0%x0% par...

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