Forum Topics tagged performance

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93 forum topics with this tag
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I'm creating a game like Stardew valley , and it will have hundreds of images , and I Would like to know what's the best practice for a good game performance ?...

posted 3 years ago
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I'm having real issues getting video to playback consistently. I am using short videos to transition between layouts in my game. The first time a video plays, p...

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Am i able to change Drawing Canvas origin point?
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I'm about to try reduce the frame rate of my game project. I have rotating circles around the game world and flying bullets. On colliding circles bullet attach...

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Text vs Sprite Font plugins performance test
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Anyone who has taken the time to read the docs knows that Sprite Font plugin is faster than Text plugin for displaying fast changing text, however I was shocked...

posted 3 years ago
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Does worker mode help video playback?
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Hoping someone can help me understand if worker mode will help our game. It's a point and click style adventure / escape room so pretty static. For each puzzle...

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Typewriter text very slow on slow CPUs
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Just FYI, we run Construct-created content on six laptops at our school here in India (content that has been exported from C3 as HTML5 and posted online via FTP...

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Performance issues with iOS 15
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With the release of iOS 15 I have realised that there are some weird issues with the performance of my published apps. Issues like dissapearing backgrounds and...

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Is object pooling convenient for construct 3?
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I am making a bullet hell game and I made an object pooling system and once the bullets get outside of the screen they get disabled and stop moving. To enable t...

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Hey, I have always struggled with the fps of my game, so I did a lot of research and looked through many forum posts as well as Ashley's guides (that I can real...

posted 3 years ago
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How do I make a button that lower texture size?
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How can I make a button that when is pressed all texture get lower in resolution so I gain better performance? Basically a low graphic setting? Is that possible...

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