My game makes the phone literally heat up. I've already tested on a few high-end phones too, other users have the same complain. It's a Massive physics-based mu...
Hi guys. Does making objects invisible reduce RAM usage and improve performance?
I am currently using adobe phonegap, due to cordova shutting down a long time ago. I recently realized that adobe phonegap exports applications so that they've...
I really would like to know if is it impossible or is there any trick for good performance of using graphic effect/additive blend mode. Let me tell you my examp...
I'm having similar problems to whats discussed in these threads: Game Perfromance on Android Sucks. Chrome vs Cordova performance. Basically I'm noticing a mark...
There are a few sprites in my project with lots of animations and frames. The images in frames are very small, but there are over 6000 of them. The project size...
For some reason the built-in Timelines and Tween behavior, while being great features, have a much worse performance than 3rd party LiteTween behavior executing...
Hopefully this is an easy question, but I was curious to see which scenario is better for performance. The objects are sprites. In scenario 1, I have 60 sprite...
When the scene is beginning, my game runs slowly for 2-3 seconds and then it runs fluidly. I'd like to know the reason of this. Is there a way to optimize Const...
I bought a license for Construct 3 yesterday, and overall I am very satisfied. I decided to compare 2 versions of the same game. The first version is compiled w...