I am working on a project which get's really laggy while testing both in normal and debugger mode, but when I run the export it work's fine. FPS while testing i...
I am making a simple game. When player click on a box my character will move to that and open the box. To move the character to the box I use Pathfinding behavi...
I tend to find new ways to approach problems after discussing with others. I'm interested to know if anyone has unique approaches for performance, especially as...
Google added OffscreenCanvas support in Android WebView recently. Does it mean web worker will now work with Android export? Will this affect performance?
I ran a benchmark across various 2D engines to check rendering/processing performance - no Unity or Unreal sorry. If you're familiar with the bunnymark benchmar...
In the past, I made a game that used a tilemap as the background and used invisible sprites as walls (let's call them sprite-blocks). This worked pretty well. I...
I was wondering if adding too many objects to a Family with Behaviors would ultimately cause dropped performance? Currently I have a small-ish Family (containin...
As a way to make a scrolling liquid effect. Will this cause issues during a long play session where the image offset would eventually reach an extremely high va...
I'm having some performance problems when I'm using Construct 3. When I start the engine everything works fine but after some minutes using it, the program gets...
I've been making games on C2 and now upgraded to C3. Recently I had a re-use a memory card game I did in C2 using a 3rd party tween plugin. I have everything I...