As devices with higher refresh rates (120hz, 144hz, etc) are quite common, it is neccessary to use framerate independent physics most of the time. The problem h...
I'm making a vertical scrolling game, the gameplay is like whenever you're touching the screen, the character moves up and each 3-4 seconds an enemy shows up at...
Is it only me, but since 2 updates ago, minifying the script when exporting to web takes 10 times more than before. Any ideas? Thanks!
I didn't know when I was developing on a PC. After exporting to mobile, I checked on the mobile device and found that SVG loading was very slow. In the game I'm...
We've all seen this warning message displayed when you're trying to add more than 8 points to a collision polygon. I decided to test if complex collision polygo...
There's not much to configure when it comes to this option. A few days ago I launched a game with twice the size, more active sprites, more events to check, and...
I have two questions about good Construct 3 practices. Question 1: If the app that I'm creating has a sign-in system and account creation etc., or let's say som...
Hi , I am developing a fairly large game for mobile and have already achieved quite good performance with a large number of objects. But still, when testing via...
I have some questions about performance. 1) Am I right that it will result in a better performance if I let the player object check if it is colliding with one...
In a nutshell: My MOBILE game has low CPU usage, sometimes as low as 15% but the FPS is also around 10-15 FPS and the game laggs. Here are the stats on PC: Migh...