The engine already sopports import of SVG files, but could really use a way to use it in the engine. Vectors has a lot of cool uses, and is commonly used around...
I love vectors so I started to test the SVG performance. Using the but with real deal testing, since I belive that pure raw cpu utilization is quite useless for...
I want SVG files in my project. How I can do that?
I am probably missing something really straight forwards here, but my SVGs seem not to be scaling and are pixelated both in the editor and in the runtime when I...
I'm currently working in a game where I have a frame in which I distribute the images in differents positions and when I click it, the color should change. The...
I didn't know when I was developing on a PC. After exporting to mobile, I checked on the mobile device and found that SVG loading was very slow. In the game I'm...
Anyone know if there's a reason there's no Set Mirrored option in the Appearance section of the actions for svg images. I can mirror the SVGs by adding them to...
I have svgs that are loaded via filechooser, using the save event they're not saved because they're in the cache, there's an option to save svg as xml inside th...
How to upload svg image via url? Simple sprites can be easily loaded, svg can't be done in any way.
For a large VERY simple shape (a red square that covers a third of the screen for example) is it better to use an SVG or just a tiny (32x32) scaled up .Png spri...