I’ve been working on this rather large game for quite some time, and it’s been a fantastic experience to do so with C2. Now that the game is fully playable, I w...
The below coding style produces the same output BUT do they run differently and affect performance? I'm planning to insert a lot of data to an array and I'm won...
I am developing a game for 3.5 years now, and there's already a bunch of events, sprites and animation in there. My main event sheet causes a CPU usage of 20% (...
See the picture, should I create every exclusion and condition. It's about performance and there will often be many of these exclusions. Does it give anything?
Sameon C2 I C3, when I leave the game on mobile and do notjing its slows down and working like in slow motion. And its doesnt matter that I back to main menu or...
Só basically I am making a drifting racing game, and I want to make skid marks, so when my car is drifting it can be seen more clearly that the player is drifti...
I'd love to collect anecdotes from the community regarding performance differentials measured between the use of: Pure Event scripting. Combined Event and JS sc...
Overnight it appears something has changed on my PC to make the preview performance very poor. Now when being previewed they run at 9fps if i'm lucky. I have tr...
Is there anyone who have published a "medium/heavy" game on mobile? If yes, what's the mb mobile usage in average? How many events do you have? I'm asking these...
Hello as someone who has very big idea's I've found Construct 3 to be quite limiting in the context of loading times, I have noticed that pixel density plays a...