Content tagged multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.
My players can join a room, it's working fine. I did that if a PEER or HOST disconnects then everyone's disconnected from the room and signaling server and they...
I am getting confused on syncing Touch.X and Touch.Y only of the Peer values to Host, not vice versa. All the examples / tutorials sync objects and then syncing...
I need help in storing three set of values like an User A scores X in Level X, scores Y in Level Y and so on and I would like do the same for multiple users in...
What are you opinion about this tutorial? I think is better to rewrite it using 2 sprites "Host" and "Peer" instead of the same and only one sprite calling "pee...
After lots of tries I did not succeed and did not understand why the peer dont get the message for change animation.
I'm playing around with multiplayer plugin. I faced a problem when trying to simulate latency. From tutorials I understood that it should be activated for the h...
I'm trying to update my game PIXLR so that if the host quits, the canvas is saved by the peers and they all reload the layout and try to connect again, creating...
About 3 years ago, I started making a 2D MOBA with Consctruct 2. The online mode of it is still very buggy and in a very early state, but it is playabele! Kingd...
Been trawling the forums looking at what's the better option between Firebase and mysql but am still confused. I want a log in system (username/password). And a...
Well, after trying to make a game with construct's default multiplayer plugin I found out it just doesn't work. Even the examples won't connect with another mac...