Content tagged multiplayer

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.

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381 usages of this tag
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I'm building a targeting system where a player can double click an object and set it as the attack target. When a target is selected, I note down the peer id. I...

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I started to make a platformer MOBA game in Construct 2 three years ago, and in nearly 1 week it will finally see the Steam release! The game used to be purely...

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I just got into the concept of developing online multiplayer games with Construct 2. As a start, I decided to use the existing real-time shooter template as a t...

posted 4 years ago
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I just got into creating Multiplayer games using Construct 2. Photon looked cool and somewhat simple, so I downloaded it and played around with it for a bit. I...

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What are "client input values"?
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Okay, this is probably a noob question, but seriously what are they? Like the ones that the multiplayer object type utilizes? What's the difference between them...

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How do I get it so two users (who choose to) can hit a button and see each other on video? For example, there would be a list of login users, with a video butto...

posted 4 years ago
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How do I create a lobby server for a multiplayer project?
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Now, I have read . There's something that I seem to be missing, though. If I want to create a lobby on one layout , and the actual game on another layout , then...

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Need help with multiplayer setup
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I've been working on a multiplayer game. I followed the instructions in the pong multiplayer that comes with the Scirra sample projects. I was able to establish...

posted 4 years ago
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[Steam/Android] Nuclear Arms Race (free)
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I am an independent developer. After many months of hard work I will release my free multiplayer game on steam and on Google Play on January 9, 2020. It's a cro...

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Are Multiplayer games easily hackable?
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So I'm starting a new multiplayer game and was just wondering how easy it'd be for those with ill intentions to manipulate their in-game values if I were to use...