I'm playing around with multiplayer plugin. I faced a problem when trying to simulate latency.
From tutorials I understood that it should be activated for the host side only, so I did it and kept default values.
This is the screenshot of myGhostShooterMulti.capx example (one of multiplayer examples that come with Construct 2) to illustrate where I have placed that simulate latency call:
However, in developer console (on peer's side) I see a bunch of errors like this:
c2mp-peer.js:777 Error handling binary update for peer 'UKYF': RangeError: Offset is outside the bounds of the DataView
What does it mean? Should I place 'simulate latency' call somewhere else?