Content tagged projectile

10 usages of this tag
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Projectile/Arc Trajectory
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Can anyone help me with these two things that I need for my game? They're almost the same thing, projectile/arc trajectory, but I don't know how to implement it...

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Tutorial
How to make a Projectile Trajectory and Shot Bullet
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In this tutorial ( file attached ) you will learn how to make a Projectile Trajectory and Shot Bullet like Angry Birds. Download the file and enjoy. All My Tuto...

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Basically I have a turn based game (imagine a roguelike) and I want that projectiles in the game move in turns as well. So each turn the projectile moves a bit...

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I've been testing various aspects of the 3D features to see whether it's possible to make something akin to a Build engine game in Construct. So far everything...

posted 3 years ago
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I have a issue I am trying to get the enemy's projectile image to point in the direction of the player. However the player each time the projectile is created i...

posted 2 years ago
  • 8 replies
  • 668 views
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Help with my Bullet-Hell.
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I'm currently trying to make a boss for my bullet-hell style game, but I seem to not be understanding something. How'd I make it to where whenever a projectile...

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How do I make projectiles follow a curve or line?
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I have few questions, how do you spawn multiple projectiles at different waypoints ? And, is it possible to create a sprite like a curve, and make the projectil...

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How do I spawn bullets from out of the center?
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I need the pivot to be at the center of the image for it to rotate properly, but I want the bullet to come from the gun. What should I do? Regards.

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How do I parry a projectile go back to it's source?
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Hey guys I'm hoping someone could help me with this. I have an idea where the player can parry projectiles. Right now the projectiles fly off in the random dire...

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How do I damage only 1 enemy on collision?
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So I've read through all the other posts covering this and for some reason still can't get this to work for me. I've done it before, but that was many years ago...