Content tagged enemy-behavior

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NME AI, line of site vs alternative, any ideas?
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I'm working on an AI for an enemy in the vain of old school beat-em ups. Examples "TMNT Turtles in Time" or "Streets of Rage". The first thing I wanted to see a...

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I need help finetuning my enemy behaviour
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I'm pretty new at this, and I'm trying to make an enemy chase me when I get into his range. I use physical obstacles to make the enemy patrol an area. This incl...

posted 2 years ago
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I'm modifying the ghost shooter template and I would like each creature to make a sound every random couple of seconds. Right now I have: System: For each monst...

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I have this neat idea for a horror game where you have a flashlight with limited battery charges. Each time you use a charge, you have a chance of an enemy appe...

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Sorry for the long title, I'm confused how to phrase my problem briefly. I drew an enemy (a toad), and he has an idle animation, and a hop. I want him to cycle...

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2d platformer, and I have a patrolling enemy (bee). I have has his patrol event set properly, and it works: (Bee Patrol Group, Line 9 - see pic below)). Bee tra...

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Thanks in advance. Not sure (again) how to properly phrase this question for later reference, but I would like a similar functionality with the birds in Castlev...

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Multi-target enemy state machine AI
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My project is maybe slightly out of the scope of Construct 3, but I'm wondering if anyone else has attempted this or something like it with success. Basically I...

posted 2 months ago

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