I have a tilemap with the "platform" behavior. When the player walks on only that tilemap, everything works just fine. Though, when I put a solid pyramid shaped...
I have been trying to find an answer but could not figure it out. Would love some advice and thanks in advance! So basically as topic title suggested, I have a...
I tried my best to search the forum and internet but could not find an answer to this. So maybe you can help or have any advice. Is there a way to use variables...
I don't know what I'm really doing wrong but my character / playerbox gets stuck on objects randomly. I've noticed if the hitbox of the object isn't perfectly l...
I just want it so the polygons on my character don't mess up the movement when attack like a collision mask.
Is there any way of creating a function or something alike that, when dealing with multiple enemies, would identify which one was hit and its HP reduced without...
I'm making a platformer sort of like mario where I jump on the enemies head and then it dies, but I can't make the death hitbox for the enemy pin to the top of...
It seems everytime I try to hit the target my character takes a ton of damage and the enemy only dies if I press the attack button, twice. Even then my characte...
So I'm using the Line of Sight behavior and want to know if it is possible to check if the object is seeing the hitbox of the other object rather than a image p...
Yes, I know this has been asked a lot and can be a difficult task, but I have an idea as to how I can make it much simpler. Essentially, The dungeon is an 8x8 g...