 
        Beta versions are not as thoroughly tested as stable
     
    
        
        
        
        
        
        
            
                Renderer upgrades; scripting updates
             
            
                
                    
                        27 May, 2025 ()
                    
                    
                
             
         
        
        
        
        
                    
                        
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                    Notes
                    It's the start of a new release cycle! In this release we've done a lot of work to upgrade Construct's renderers (both WebGL and WebGPU). Both renderers now internally support per-vertex colors and enhanced performance for drawing meshes, with the goal of better supporting third-party mesh animation tools like Spine and Spriter, as well as better supporting 3D meshes. This work has also upgraded the WebGL renderer with an optimization the WebGPU renderer has, allowing for much better performance when rendering thousands of objects with different opacity or color.
We've also gone a step further and added script APIs allowing for custom drawing to layers. This allows things like attaching an "afterdraw" event to a specific layer, and then directly accessing Construct's render to draw custom content, including high-performance mesh rendering. This brings the same rendering capabilities that the Addon SDK has in to Construct project scripting, allowing a new level of customization and experimentation from projects themselves, without needing to build an addon. The new example Custom layer drawing demonstrates how this works so check that out if you're interested!
Finally we have a few other bug fixes, changes and other script updates. Happy testing!
                 
                
                    
                    
                        
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    Launch r441
                 
             
            
                
        
            
                
                     New Additions
New Additions
                
            
            
                
                    
                            
                                
                                
                                    New example 'Custom layer drawing'
                                
                             
                        
                 
             
         
    
        
            
                
                     Changes
Changes
                
            
            
                
                    
                            
                                
                                
                                    Construct Game Services: rate limit score submission to mitigate accidental submission every tick
                                
                             
                        
                 
             
         
    
        
            
                
                     Bug Fixes
Bug Fixes
                
            
            
                
                    
                            
                                
                                
                                    Animations editor: fix spelling of luminosity
                                
                             
                        
                            
                                
                                
                                    Preview error when project contains both TypeScript and JavaScript versions of main script
                                
                             
                        
                            
                                
                                
                                    List: could incorrectly show as list type when set as dropdown with 'Multi-select' enabled
                                
                             
                        
                 
             
         
    
        
            
                
                     Performance Improvements
Performance Improvements
                
            
            
                
                    
                            
                                
                                
                                    Significantly improve WebGL renderer performance with lots of objects with varying opacity/color
                                
                             
                        
                            
                                
                                
                                    Improve performance of drawMesh() method
                                
                             
                        
                 
             
         
    
        
            
                
                     Scripting updates
Scripting updates
                
            
            
                
                    
                            
                                
                                
                                    Add ILayout and ILayer property 'runtime'
                                
                             
                        
                            
                                
                                
                                    Add ILayer events 'beforedraw', 'afterdraw'
                                
                             
                        
                            
                                
                                
                                    Add IRenderer method createStaticTexture()
                                
                             
                        
                            
                                
                                
                                    Add IRuntime property 'renderer'
                                
                             
                        
                            
                                
                                
                                    Add optional colorArr parameter to drawMesh() for per-vertex colors
                                
                             
                        
                            
                                
                                
                                    Add IRenderer methods quad5(), quad3D3() for per-vertex colors
                                
                             
                        
                            
                                
                                
                                    Add Internationalization plugin script interface
                                
                             
                        
                            
                                
                                
                                    TypeScript: add missing type definitions for "hierarchyready" event
                                
                             
                        
                 
             
         
    
             
            
            
    
        
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