Beta versions are not as thoroughly tested as stable
Renderer upgrades; scripting updates
27 May, 2025 ()
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Notes
It's the start of a new release cycle! In this release we've done a lot of work to upgrade Construct's renderers (both WebGL and WebGPU). Both renderers now internally support per-vertex colors and enhanced performance for drawing meshes, with the goal of better supporting third-party mesh animation tools like Spine and Spriter, as well as better supporting 3D meshes. This work has also upgraded the WebGL renderer with an optimization the WebGPU renderer has, allowing for much better performance when rendering thousands of objects with different opacity or color.
We've also gone a step further and added script APIs allowing for custom drawing to layers. This allows things like attaching an "afterdraw" event to a specific layer, and then directly accessing Construct's render to draw custom content, including high-performance mesh rendering. This brings the same rendering capabilities that the Addon SDK has in to Construct project scripting, allowing a new level of customization and experimentation from projects themselves, without needing to build an addon. The new example Custom layer drawing demonstrates how this works so check that out if you're interested!
Finally we have a few other bug fixes, changes and other script updates. Happy testing!
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Launch r441
New Additions
New example 'Custom layer drawing'
Changes
Construct Game Services: rate limit score submission to mitigate accidental submission every tick
Bug Fixes
Animations editor: fix spelling of luminosity
Preview error when project contains both TypeScript and JavaScript versions of main script
List: could incorrectly show as list type when set as dropdown with 'Multi-select' enabled
Performance Improvements
Significantly improve WebGL renderer performance with lots of objects with varying opacity/color
Improve performance of drawMesh() method
Scripting updates
Add ILayout and ILayer property 'runtime'
Add ILayer events 'beforedraw', 'afterdraw'
Add IRenderer method createStaticTexture()
Add IRuntime property 'renderer'
Add optional colorArr parameter to drawMesh() for per-vertex colors
Add IRenderer methods quad5(), quad3D3() for per-vertex colors
Add Internationalization plugin script interface
TypeScript: add missing type definitions for "hierarchyready" event
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