View a comprehensive history of all the new additions in Construct 3 since the first release.
New 'Procedural terrain generation' advanced example
Instant Games: 'On context change cancelled' trigger
Instant Games: 'Navigation menu' property (affecting value of "navigation_menu_version" in fbapp-config.json)
Add a warning on export if the project uses images larger than 4096 pixels, since this is larger than the maximum texture size of some devices (including most mobile devices)
Animations Editor: Option to draw ellipses enclosed in the rectangle defined by dragging the pointer
New 'Facebook Instant Games' export option, which generates the now-mandatory fbapp-config.json file
Instant Games: 'Change context' action (based on chooseAsync) and 'On context changed' trigger
Instant Games: 'Custom update' (based on updateAsync with CUSTOM action), 'Switch game' and 'Subscribe to bot' actions
Instant Games: 'Show ad' action can now specify the ad type to show
Facebook plugin: add 'On CTA click' action, for use in Playable Ads
JSON Plugin: Push value/Pop value actions for adding/removing values at the start/end of an array
JSON Plugin: Front/Back expressions for retrieving values from the start/end of an array
C3 runtime debugger: add properties for Z elevation
New 'Monk fight' beat-em-up style template
'Max spritesheet size' project setting, allowing customising the tradeoff between lower memory usage (smaller sizes) or better performance (larger sizes)
Data editor: menu options for resizing one or all rows/columns
Data editor: persist row and column size for project file until end of session
Platform Info: conditions to test if web/Cordova/NW.js/UWP export
Startup notification when "Simplified user interface" enabled
Parameters dialog: support for undo/redo when typing expressions
New 'Tweening' example showing basic usage of Tween behavior
New 'JSON' example showing how to read a JSON file
Drawing canvas: 'On resolution changed' trigger (useful for redrawing one-off content)
Advanced Random: new RandomSeed expression
Advanced Random: default black to white color gradient
Advanced Random: can now replace system random with the plugin's inbuilt seeded random number generator
C3 runtime: new rgbEx255 and rgba255 expressions, using 0-255 range instead of 0-100
New examples: Animated SpriteFont effects, Animated Text effects, Noise textures, SpriteFont formatting, Text formatting, Tile-based game
C3 runtime: system expressions ViewportWidth and ViewportHeight, returning a layer's viewport size
Platform Info: new expressions CanvasCssWidth, CanvasCssHeight, CanvasDeviceWidth, CanvasDeviceHeight
Solid collision filtering using tags on the solid behavior, and a new 'Set solid collision filter' action
Data editor: support for selection range, with Google sheets compatable copy/paste
Tile movement: new isometric mode
Platform Info: conditions to check the system OS
Added Shift+F4 alternate shortcut for debug project, since some browsers use Ctrl+F4 to close tab
Audio: new 'Fade volume' action, making fade-in and fade-out effects easy (C3 runtime only)
Game recorder: new action to record entire screen (where supported - currently only Firefox, soon Chrome)
iframe: property to set HTML content on startup, if URL not used
iframe: now displays URL or initial HTML in the editor
System: new rgba() expression, allowing specifying a color with alpha component (C3 runtime only)
Tiled Background: support for offset, scale and rotate for image (C3 runtime only)
Physics: support for prismatic joints (C3 runtime only)
Option to save an access code, allowing it to be used persistently
System: actions to load/unload object images by a string of the object name
9-patch: angle actions missing when using C3 runtime
New GPU preference setting in Advanced properties (C3 runtime only, and depends on browser support)
New intermediate example 'Local storage - high score'
C3 runtime: new Line-of-sight behavior condition 'Has LOS between positions', essentially allowing segment intersection tests anywhere
New 'Eat 'em all' template
'Play' button to preview audio files when choosing them in an event
Button: 'Compare text' condition, 'Text' expression
NW.js plugin: 'ArgumentCount', 'ArgumentAt' expressions
'Is enabled' condition for 8 direction, Anchor, Bullet, Car, Custom, Pathfinding, Platform, Rotate, Scroll to & Turret behaviors
Timer behavior: 'Pause/resume timer' action, 'Is timer paused' expression
Platform behavior: new 'Set ceiling collision' action which allows preserving momentum when hitting the ceiling
C3 runtime: Text 'PlainText' expression, which returns text without any BBcode tags
Cordova export: add Android 9 and iOS 12 to minimum version lists
New 'Falling shapes' template