MarkusLappalainen's Forum Posts

  • I so wish there was a like button here. The poster is great! It'd be great to see those on the street corners but I guess you don't have the funds for global marketing like that

  • That is a neat idea. Will the change of time happen from stage to stage or is there an actual timer that controls the sunrise?

  • Frame drops/jumps. But if you didn't see it then the problem is most likely at this end. Like I said my firefox has had some issues with video playback. I suspect the issue being that rather than glitch in animation if you didn't see it.

    If there is someone else who can check the video?

  • The walking and running do look better now

    Don't know if it was just my browser but did I see glitches in some of the jumps/slides? It probably is just my browser. I've had some video issues with it for a while.

  • Woow! There is a good deal of effort put into this game. Points for that!

    The graphics look good and coherent. I'd try this right now if I weren't at work so I will do that once I'm home in 6 hours

  • You are welcome !

    Yeah, I figured 2D was the direction you were going at. Good luck with drafting and planning! The idea is very good

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  • The game starts to take shape! Good! Looks nice.

  • She seems to have a good day. Even if no-one else is having one

  • There is something about your idea that reminds me of a demo I played some years ago on X360. You had to fortify a house and build traps. At the same time you were supposed to look for a guitar, and amplifier and a speaker so that you could rock to make the 50's zombies dance and explode. That would win the level for you. Can't remember the name of the game for the life of me though... googlegooglegoogle ... Dead Block! http://deadblock.com/videos

    The idea you have is somewhat different which is good <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Maybe some fine tuning with character roles would make your concept a bit more unique. Maybe connecting micro-games to character action. For example, let's say that instead of a guitarist we have a guy with a flute (like in the story from Brothers Grimm if I remember right?). You must hit a series of keys/buttons in a rhythm to get the best performance. Just an idea <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • You are most welcome ! You have a good eye for animation and the attack animation speaks well for itself. The contrast is very cool. The overall colors are black/brown between gold and shades of sunset yellows. And then the blood is very very red. That looks really nice.

  • That sounds good enough Gypopothomas!

    I look forward to seeing your designs for the other worlds and settings!

  • The cactus(?) looks so bad-ass! Love it! Do you have other enemies in mind?

    Not that everything in the game would need a logical explanation but how come that lasers found their way to block Piggy from finding water? Is there some evil mastermind behind all this who hid the chili in his food in the first place?

  • You got very smooth movement for the characters. Glad for that! Don't see that always and for some weird reason the smoothness for me seems like one of the biggest turn offs in a game.. Can't say if that is the case for everyone but at least for me that is a big deal. Weird never realized it before.

  • Seems promising! I look forward to seeing this evolve

  • Well, I hope to see it finished soon then!