MarkusLappalainen's Forum Posts

  • A beautiful game! This is definitely a game to follow and look forward to. Great graphics, engaging. Do you have a release date in mind?

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  • The palette will differ a bit on different maps with more seturated or desaturated colors. Some maps will have a more evening / daytime / nighttime, etc for different kind of mood and feeling depending on the map, so the colors you are seeing now are the base colors, that will be tweaked a bit depending on map.

    Good to hear. I look forward to seeing the final ones. I bet they will look good

  • I understand

    You made the ambiance a bit darker, right?

  • Thank's

    I hope to post a playable demo within the next week. I just have to figure out how to save on smartphone game data (points of the last game, the maximum score, the level reached, etc...). I am trying using a dictionary and the plugin "local storage".

    For the moment I could not understand how to manage the music and sounds.

    I know, it is not a difficult thing. But for me it's a great little victory.

    Little victories win the war. Start small an eventually you master the big things You releasing all mobile platforms or just Android/iOS?

  • Thanks for a great feedback. Nice to stumbleupon a fellow finn in here...

    I also thought that there might be the most potential with Pöpö invaders. I already have a bunch of ideas about the story and gameplay in general...

    What comes with Project Korona, it's more like a test for a pseudo 3d with physics.. I'm just pondering if I can use the system with somekind of a game...

    Blube could be a kind of a "metroidvania" where the target is to collect stuff, avoid dangers, get new skill to progress on. And of course save the princess bird...

    Todellakin! Ei kovin usein satu muita Suomalaisia kohdalle tai sitten ovat vain niin piilossa online aliastensa takana but back to english so others can follow along...

    Pöpö has most definitely a great deal of potential. Hmm... But the Korona's case. Bowling taken to the next level? Bouncing from obstacles in order to hit the targets? Regarding Blube.. That could work with some fine tuning. A bit more distance to camera in the beginning. Damage penalty when falling/colliding to fast or from too high maybe? Hitting the ground with speed of 10K would probably kill the poor thing...

    I really liked the Popo invader. It would be nice if the enemies were sort of cute creatures and you hit them with...candies [?]. Something like Cute the rope.

    Interesting that you hear the word pöpö as cute

  • Hmm... Pöpö Invaders definitely! It looks fun. There is a bunch of cool/nasty/imaginative bacteria related scenarios and stories with "anti-bacteria strike force" that could be attached to that one

    Korona, hmmm nah. Not really my cup of tea but someone might like it.

    Blube the Dash Bird seems a bit complicated (I just reached almost a speed of 10000!! :O Gotta love free fall ). What would be the point of the game? Oh, and i think the screen starts a bit too close to Blube.

  • I comp AC Games! I would play with the grid but you never know if someone would want to play without a grid.

  • That looks really nice. I love this artwork! I didn't see the synopsis/premise for the story in the opening post. Mind sharing it?

  • This your first first game you are coming out with? Good job! Looks really great. Not so traditional approach on this kind of a game.

  • If he had a second hand boutique... I would not be a customer :S

  • Find you as Ignatius on Facebook or..?

  • Great consistency in the graphics. I like it. These the final colors too? If so, have you thought of having them maybe a hint stronger/brighter? It might be just the gray base color that sucks the life out the the colors but maybe having them a bit brighter in the end product would be great.

  • I am a huge devotee of doing one thing at a time when it comes to a production. If a game is story driven, start with a story. If thoughts of other areas come to your mind, write them down and put them aside until you are done with the first thing. Or what ever is the key element of the game, the unique twist that makes people play it, design that first. Graphics and music come later like Solomon said. Have a solid vision or a draft first before moving on to the actual production.

    In some things it might be better to have someone else do something for you. Music or graphics for example. There is a good number of people on the forum who focus solely on these and provide their skills to those who need them

  • I feel like the project could have been completed, I just felt like I was always working against the grain, pushing the engine and trying to find workarounds.

    What bothered me was that the games that inspired me to create an isometric game like Age of Empires or Baldur's Gate did this stuff 15 years ago with many more objects on screen, no overlapping units, large levels, many effects, large isometric buildings, advanced fog of war, and so on, and there were so many things that I could not recreate. Believe me, I tried.

    Honestly though, I think this is a good a time as any to learn a new engine. It will simply give me more options. I'm not really abandoning the project as much as I am "postponing" it until I feel like I could do the game justice. It was a great learning project and helped me get started with game design. The game I am working on now is a little more straight forward as I mentioned in my last post, and Unreal Engine 4 is designed for this type of game. I think that makes a big difference. Work in the engine that it is designed for the kinds of games you want to make.

    Hopefully, in a new months, I'll be able to show off my new game, though since it not be a C2 game, I'll have to post it in the open topic section or something.

    I can definitely see that. I was doing some composing stuff with a limited edition software. Constantly running to a wall of limitations was rather frustrating eventually. I must say that you surely will have more leverage out in the gaming market with UE knowledge!

  • I'm sorry to hear that the limitations became too much