MarkusLappalainen's Forum Posts

  • Yah, made me laugh =D And that is a perfect amount of story for a game like this, I got an immediate feeling of more depth and context =)

    You are welcome! The faster tempo is rather easily done. Compose a piece with digital instruments and then just crank the tempo up according to need. No chipmunk stuff, just faster tempo and the same tune

  • This just makes me laugh >D An incredibly cool idea! I just fell in love with Piggy already <3

    Don't know if you have thought of it but a brief "story" introduction will always bring some added extra depth into the game no matter how shallow it is in the end. Also, being a composer I immediately came up with a thought for the music. I believe you have "the standard speed". The music should reflect the speed. So the faster the piggy runs the higher the tempo of the music is. This of course would require several audio files to avoid the squirrel effect. Just a thought

  • You are most welcome

  • You are most welcome and good to hear! A Small Robot Story really is a great game. Good job there

  • You are muy welcome!

  • I would like to see some indicator of health for the Boss. Maybe it was the lack of music but I didn't feel urgency by just watching. Timmy's movement was so chill and relaxed. Besides these I don't feel the need for much else than the final music and SFX

  • If you look at the feet when Amber moves, you will notice how her feet slide on the ground. I don't think it is the animation speed. That would make her go slow motion and that is not good. The movement speed is good when the feet don't slide when she walks.

  • looks nice! When can we expect the final product?

  • Thought so regarding the graphics. Good that they will be replaced.

    Red looks like a nasty puppy

  • I must say, this looks very very good! I must comment on the movement though. I understand that you have limits to your animation possibilities but just missed the natural up-down movement in Amber's walking. In addition that she seems to be moonwalking a bit too much both in walking and running. If you move the character faster, will it be too fast?

  • Awlrighty! I played through the demo and here comes some comments:

    • Music is awesome!
    • Right shift as a gun key is not a good choice. I died a few times because of the sticky key window popping up.
    • For movement, I know that WASD is a popular and used one but it makes my wrist hurt after 15 minutes. That is just because of the positioning of W
    • There is a good difficulty. I died a few times before I reached the Foreman and had to re-start twice. Mostly because I had a wrong approach at the towers that wake up in RAE's proximity.
    • The tools that give more health are sometimes behind a bit too much trouble but once I thought of a few moves, I got better.

    I look forward to more of the story

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  • Some of the graphics. They are RTS/RPG Maker right? I'd discourage using them in any other context than their system. Those people are hard core with copyrights. Even though this is just for placeholder stuff, but be careful.

    Regarding actual mechanics, things sound very straight forward and simple. There is not much head scratching

  • A classic time killer

  • From the video it looked quite decent

    Now, I hope those who actually get to play it can say more but from what I see there is everything that is needed for a game like this. In the end it is the variety of missions that decide the lifetime of this game I'd say

  • The beginnings look good

    The rough graphics might be a turn off for some but if the game runs otherwise smoothly and is fun to play I see no real issue with that