dop2000's Forum Posts

  • Instead of For Each you can use inverted "Object Pick by Unique ID" condition, or "System Pick by evaluate Object.UID<>NearestUID"

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  • It's a pretty cool example, but it won't work with solids or physics.

    You can make a chain with Physics:

    howtoconstructdemos.com/create-a-realistic-chain-or-rope-with-physics

    But note that Physics is not compatible with other behaviors like Pin or Solid. So you will need to use physics joints instead of Pin and immovable objects instead of solid.

  • Try rgbEx255(7,54,135)

    without quotation marks.

  • Try changing other parameters - Seems, Edges, Fill

  • Check out "Demo D" in this template:

    construct.net/en/free-online-games/random-level-generator-23488/play

    There is also a free demo and a youtube tutorial explaining how it's done:

    howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes

    However, the endless runner level is only available in the paid version.

  • As someone suggested, you need to edit SplashScreen.java, disabling line 103 in it.

    I know only one way to do this, you will have to build your app using Cordova CLI. Here is a good tutorial.

    After you execute "cordova prepare" or "cordova add android" command, search for SplashScreen.java in the cordova project folder. Edit the file, then continue building the app.

    .

    You can also try removing "cordova-plugin-splashscreen" from your app. I don't know if this will work, but maybe if you set Loader Style=nothing, this plugin will not be added to the project. Or try exporting the project to Cordova, remove all mentions of this plugin from config.json and config.xml, then re-zip the files, load zip into C3 Export Manager and continue building the app.

  • Pretty sure it does not.

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  • If you configure the right grid size for pathfinding and disable diagonals, it should work. Also you can use MoveTo behavior to move along the pathfinding path - it will move strictly from one point to another, not cutting corners.

  • Overlay mixes background with foreground, you can google about how it works. If you want to change the color, you might try a different effect - for example Tint, Set Color, Replace Color etc.

  • Oh, Construct is not supposed to run at fps <30. The game will slow down because the delta-time (dt) can't be greater than 0.0333

    Of course the best solution would be fixing whatever is causing bad performance. If this is not possible, then I guess you will have do sin calculations in events, without Sine behavior. And you'll have to use the device clock to get the actual delta-time value.

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  • All behaviors are framerate-independent, Sine including. Unless fps drop below 30, it should produce consistent results.

    Can you post your project file, demonstrating the problem? Maybe the framerate is not the issue.