dop2000's Forum Posts

  • What behavior are you using to move the AI?

  • You may be experiencing this problem:

    github.com/Scirra/Construct-3-bugs/issues/3480

    Check Ashley's comments there.

    Also, have you tried the official "Camera input" template? Does it also have a 4 second delay when taking snapshots?

  • Seems like you made a mistake with < > signs. Try changing the conditions like this:

    Beta <-1

    Beta >1

    Gamma >1

    Gamme <-1

  • Yeah, and you can use them in conditions, loops, when picking objects, selecting animations to play and so on. Can't imagine my life without ternary operators!

  • Making a game with Physics is not an easy task. You need to be careful not to apply too much force to joints, or they will break. And you'll have to experiment with physics settings like density, friction etc. to get the movement right. To "calm down" the chain without gravity you can try increasing linear damping, or reduce velocity with events.

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  • There have been issues with text vertical alignment:

    github.com/Scirra/Construct-3-bugs/issues/4711

    Make sure you are using the latest stable version of Construct, disable BBcode for texts where it's not required, and avoid using "Center" setting for vertical alignment. And of course make the text object bigger, so that if the text inside is shifted slightly, it won't get cropped.

  • Maybe if there there is something that can track real time locally that will make the system knows if the user were not touched the game for a month.

    See my first comment. Use Date plugin to get the current date or month. You can save the date in Local Storage and compare it with the current date when the game is started.

    1. 1. On start of your first layout check if "LastLaunch" item exists in Local Storage
    2. 2. If it doesn't - the game has never been played before. If it does - use Date plugin to calculate the difference between the current date and LastLaunch value.
    3. 3. Save the current date to "LastLaunch" item with Local Storage.
  • Instead of For Each you can use inverted "Object Pick by Unique ID" condition, or "System Pick by evaluate Object.UID<>NearestUID"

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  • It's a pretty cool example, but it won't work with solids or physics.

    You can make a chain with Physics:

    howtoconstructdemos.com/create-a-realistic-chain-or-rope-with-physics

    But note that Physics is not compatible with other behaviors like Pin or Solid. So you will need to use physics joints instead of Pin and immovable objects instead of solid.

  • Try rgbEx255(7,54,135)

    without quotation marks.

  • Try changing other parameters - Seems, Edges, Fill

  • Check out "Demo D" in this template:

    construct.net/en/free-online-games/random-level-generator-23488/play

    There is also a free demo and a youtube tutorial explaining how it's done:

    howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes

    However, the endless runner level is only available in the paid version.

  • As someone suggested, you need to edit SplashScreen.java, disabling line 103 in it.

    I know only one way to do this, you will have to build your app using Cordova CLI. Here is a good tutorial.

    After you execute "cordova prepare" or "cordova add android" command, search for SplashScreen.java in the cordova project folder. Edit the file, then continue building the app.

    .

    You can also try removing "cordova-plugin-splashscreen" from your app. I don't know if this will work, but maybe if you set Loader Style=nothing, this plugin will not be added to the project. Or try exporting the project to Cordova, remove all mentions of this plugin from config.json and config.xml, then re-zip the files, load zip into C3 Export Manager and continue building the app.