Hi all. I'm actually trying to re-discover some information that was posted here about 7 years ago. This thread explained the idea of "rails" and a zone-based camera that would follow the player around a larger space, without leaving the boundaries of those zones.
This would allow only that specific, large room/area to be explorable without moving through multiple "zones", shifting the camera multiple times.
The example .capx was posted by zatyka, the author of the Zone-Based Camera Movement tutorial, and they did a decent job of explaining the implementation. However, the example .capx was apparently hosted on their Dropbox, and the link has died at some point over the last 7 years.
If someone else has this example, or knows of how it was done, I'd appreciate some guidance.