I'm making a platformer with various moving enemies etc. on screen.
When the player hits one and dies... i'd like all movement to stop on the screen while the player dies (he currently flies off the screen using a bullet& gravity combination).
I know I can individually stop each action, such as stopping platform tweens, stopping enemy movement, stopping platform timers etc. etc.
I just wondered if there was a way to stop all movement apart from my player death animation?
I've tried set Timeframe to 0, but of course that stops the player death animation too.
Thanks for any help.