Type the family name followed by dot, then you should see ObjectTypeName in the list of expressions.
(It only exists in runtime 3)
I think the trick with a new object with NoSave behavior should work. Have you checked in Debug Mode what's happening with this object?
Another option is to create a new variable to replace the old "readyLevels", and set it as Constant. Constant variable will not be restored from the saved game.
You can add both Dictionary objects to a family, and then either pick by an instance variable, or use this event:
System Pick by Evaluate DictFamily.ObjectTypeName="name"
It's still not clear how you define the curve. You can use 3 points and qarp function:
dropbox.com/s/cws804r2mpvah5s/quarp_drag.c3p
Maybe this demo will be useful?
howtoconstructdemos.com/draw-a-path-on-the-screen-and-move-your-character-along-it
"Stop Loop" doesn't work in "Array For Each element" loops. I don't know why.
You can use a local boolean variable to stop processing the loop.
Array For Each XY Boolean variable loopContinue is true .... Array Current value=0 : Set loopContinue to false
Well, then these addons need to be updated, as described here:
construct.net/en/forum/construct-3/plugin-sdk-10/third-party-addon-changes-156802
There is a Spriter addon in development, see this post:
construct.net/en/forum/construct-3/general-discussion-7/spriter-c3-addon-2-6-2021-130240
Like I said, see "Skeleton hierarchy" template.
You can add imagepoints to sprites. For example, on the main Body sprite define imagepoints for left arm, right arm, head etc. Then pin other sprites to these imagepoints.
Also, check out "Skeleton hierarchy" template in C3.
Most of these ads are distracting and annoying because they have nothing to do with the topic. I wouldn't mind seeing them in some posts, if they were actually relevant to the content.
construct.net/en/tutorials/publish-mobile-apps-26
I've heard that these plugins of Ads are somehow outdated, and Android export isn't accurate
There are performance issues on some Android devices, but other than that I am not aware about any problems with Android exports. Admob plugin works fine, and if you want more monetization options, I highly recommend Chadori's collection of addons:
constructcollection.com
Request the web page with AJAX.
In AJAX On Completed event, save AJAX.LastData into a text variable.
After that you can parse the text in the variable using various expressions - find, mid, tokenat etc.
construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions
Develop games in your browser. Powerful, performant & highly capable.
Are you using any addons?