It's a difficult and non-obvious problem as to how to display large amounts of array data in the debugger conveniently. Even C++ debuggers usually only show a single dimension at a time regardless of how much data is in the list. Given a 100x100x100 array with random data in it, what could the debugger display that would be useful and allow you to quickly solve whatever problem you're having?
I think to some extent you will need to come up with your own development visualisations using events. For example if you have a 2D array representing an in-game grid, it is probably better to come up with some development-only events (that are removed/disabled for release) that display a text or colored sprite in every cell to indicate its contents. That is probably a more useful than a raw debugger view in a separate window, since you can customise the way the information is represented, and it is directly connected to the gameplay. A good example of this is the pathfinding map visualiser in some of the pathfinding demos that come with C2: it shows the obstacle map using an overlay of red sprites the size of each cell. That's far more useful than browsing a huge grid of 1s and 0s in a debugger.