Ashley's Forum Posts

  • No issues here. As ever for a first stop visit chrome://gpu and see what it says. Maybe the update blacklisted your graphics card/driver.

  • On the signalling server we've noticed people appear to be developing games that upon disconnection will automatically reconnect to the signalling server. This is not a good practice.

    If clients connect and log in, but do not join a room and sit idle for (currently) 20 minutes, the server disconnects them. This is to prevent large numbers of "AFK" idle peers accumulating on the server and wasting its resources. (Even idle clients use small amounts of bandwidth to maintain an active connection, and will correspondingly use memory and CPU power to manage this.) The server drops idle connections for a reason: to prune inactive users who probably aren't looking at their computers anyway, and to ensure an optimal quality of service for everyone else who uses the server.

    Automatically reconnecting upon being disconnected currently defeats this measure taken by the server and allows idle peers to gradually accumulate. While this is not currently a significant problem on the signalling server, you should be warned this is bad practice and could be blocked in future. If it becomes a problem, we will start blocking or banning peers which try to circumvent the server's removal of idle peers. For example we may decide to introduce a temporary ban for IP addresses that are idle-disconnected 5 times within 2 hours. Therefore any auto-reconnecting apps will cause their idle users to get temp banned.

    To avoid this ever happening, don't design multiplayer games that auto-reconnect upon disconnection. If the user is disconnected, provide an easy option to reconnect, but ensure it is manual (such as the user clicking a button). This guarantees that users who connect and then never look at their computer again will not end up permanently using resources on the signalling server.

  • Due to staff holidays over the summer, Construct 2 releases will be slower than usual for a few weeks. Normally we aim for a beta release every 1-2 weeks, but there may not be a new beta release until mid-August, or any releases which are made until then may be minor with limited changes. Hopefully by the end of August we will be back to our regular schedule. Thank you for your patience!

  • ramos3d - the image quality should be the same as the images you import to Construct 2. Did you try using Crosswalk?

  • The engine is currently designed to only run one layout at a time, so this is probably not something we could easily address in the near term.

  • Yes, it's on our todo list.

  • It's probably caused by the other plugin. Can you reproduce this using only the official Multiplayer plugin?

  • This is by design. Even deprecated expressions need to specify a return type, because they can still be in use in projects.

  • Do you have any addons for Internet Explorer? Does disabling them fix it? We're not aware of any other reports of this, and it does not reproduce here with IE11, but sometimes browser addons break C2 games.

  • I can reproduce on Windows 8.1, but I have no idea why it happens. It looks like a bug in Windows. It's a built-in Windows control that we use to display those items (it's not drawn by our code) so I'm not sure how to explain it.

    I'll leave the report open in case we find out a solution in future.

  • Should be fixed in the next build. The problem was if the project included an object using the drag&drop behavior or the Touch object. This is why we always ask for a .capx: a blank project does not reproduce this; there were other objects in your project that caused the problem and were not included in your description.

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  • Try using r175. It bundles node-webkit 0.10.0-rc1 already.

    Nobody else has reported this issue and I can't reproduce it either in r175. It sounds like it's already fixed for you anyway in the latest node-webkit, so closing.

  • Closing as not a bug.

  • Closing, please always follow the bug report guidelines.