Ashley's Forum Posts

  • 'Create object' is a particularly old, reliable and well-tested part of the engine. It seems more likely you are making a mistake during the upload process than that there is an issue in Construct 2.

    If you want this investigated further please provide a minimal project made from scratch - your project includes logic and many unnecessary objects that is not directly related to 'Create object'. If there really is a problem with that action, it should be provable with just 1-2 objects and 1-2 actions in the project. If that does not reproduce the problem it indicates that something else is to blame; following this process you should be able to post a new bug report that accurately identifies the real issue in C2 (if there is any) or point out your own mistake.

  • It works on a Nokia Lumia 520, but as you say the event stops firing after about 10 seconds. As you also noticed it is because Windows Phone itself is not firing the "readingchanged" event any more. This is to do with Windows Phone, not Construct 2 - the fact it works for at least a few seconds shows our code is working. You may want to report this to Microsoft. Closing as not a C2 bug.

  • PhoneGap is really poor for Android versions older than 4.4.3, we may not be able to fix this. Consider using Crosswalk instead.

    Does it still happen if you remove the 'alert'? Alert can cause some bugs by itself.

  • Closing as this is a Windows Phone bug, not a Construct 2 bug. In preview-over-wifi mode the error indicates it is an "internal linking error" while compiling the shader. Old versions of desktop IE11 did this and then they fixed it, so WP8.1 is probably still using the old broken version of IE11. There's probably nothing to be done here, it's presumably already fixed and the update just needs to come around to Windows Phone.

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  • Closing as not a bug. The layout is about a quarter of the size of the viewport. Make the viewport size the same as the layout size and enable unbounded scrolling and it appears to work.

  • Closing, please follow the bug report guidelines otherwise we cannot help.

  • Likely a Chrome issue if it works in Firefox. Does it work in Chrome after exporting? If so it's the same as a previous Chrome issue we found. Original .capx file is now also missing, and given is probably Chrome issue, closing.

  • Adding a STUN server won't help - the Multiplayer object has a built-in list of several public STUN servers, including the one you mentioned, and they all work the same. Only TURN servers help connections happen where they might otherwise not happen, and since they act as a relay you will have to pay the bandwidth cost of all data going through them (which is also why we don't host one and why there probably aren't any free public TURN servers out there). But if you add your own TURN server using that action, it should use it if it can't otherwise connect directly.

  • It is always helpful if you can narrow it down to the exact single version that caused it to work differently.

  • They are radically different tools. Construct 2 is aimed at non-programmers making 2D games. Unity is aimed at programmers making 3D games. (Their new 2D tools are just moving stuff around a flat plane still in a 3D world.)

  • It was removed because Windows 8.1 dropped the feature. Use the Browser object's 'On resized' trigger instead.

  • damjancd - even if it is not changing? What about real browsers?

  • WebRTC handles ICE, STUN and TURN internally. There is not much for us to add or change there. I've tested it and connected through with a Nexus 5 over both Wifi and HSPA+, but some network configurations (e.g. symmetric NAT) block peer-to-peer connections by their very design. This can be worked around in some cases such as with a TURN server (perhaps this is what the demo you said worked does), which you can host yourself and add to the multiplayer object using the 'Add ICE server' action. However connectivity issues largely stem from highly restrictive network configurations, or flakey workarounds to IPv4 exhaustion (IPv6 should improve the situation a lot). Without knowing more about your specific network setups it's hard to comment more, but anywhere without severe restrictions should connect through just fine.

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    Please refer to the Nintendo forum you get access to once approved - posting questions here will only tempt people to break their NDA. Closing.

  • Can't reproduce. Works first time for me using preview-over-wifi on a ZTE Open C with Firefox OS 1.3.