Ashley's Recent Forum Activity

  • See the guide How to collaborate on Construct projects with GitHub. That also has some general advice on how to collaborate without causing conflicts.

  • If you think it's a problem with Construct (and not something like your project accidentally waiting with a black screen on startup), then it is difficult to help unless you can file an issue following all the guidelines. Otherwise all we really have to go on is guesswork.

  • When using the Linux CEF export option, check the 'Start up fullscreen' option.

  • Do you mean a special "don't delete any layers" mode, or a specific "don't delete the layer with this name" mode?

    It's still quite tricky to handle such cases, because suppose in your example in Layout A, you move Sub Layer A after Sub Layer B, and then replicate it ignoring Unique Sub Layer. Should layer replication on Layout B move Sub Layer A after Sub Layer B (before Unique Sub Layer), or before Sub Layer C (after Unique Sub Layer)? It's easy to come up with one answer, but then one day you or someone else might need another answer. So then maybe you need a way to choose. But then you need to design some UI to express your intent, and I'm not sure how that would work. As you start trying to carve out exceptions then you get more tricky cases like this.

    One easier solution might be to have Unique Sub Layer on every layout and replicated as normal, but just left empty and unused on some layouts.

  • An update: as of r501 there are two new features in the Layers Bar modelled on the option C approach.

    Please back up your projects before trying them - they make complex project-wide changes, and in particular, currently replicating layers cannot be undone. If anything goes wrong it's possible they will make a real mess of your project, so take care.

    'Replicate layer across project' will copy the layer properties and the structure of all sub-layers (and their properties) to all other layers in the project with the same name. This means you can easily update layer properties, as well as adding, moving and deleting layers across the entire project. Note however that due to the aforementioned problem, renaming a layer will be counted as deleting the layer with the old name and adding a new layer with the new name.

    'Rename layer across project' is designed to solve that last problem by renaming every layer in the project with the same name.

    Let me know how it works out for you in your real projects!

  • I posted a while back about all the many problems NW.js had, including relying on unsupported hacks to get the Steam Overlay working that we cannot guarantee will keep working, and which did indeed break for several months (shortly after we made the change to our own exporters, so not many people noticed). Our new export options support the Steam Overlay now. We'd like to improve support and it may be possible to in future, but it would be a lot easier if Steam (who are a multinational corporation with thousands as times as many staff as we have) co-operated. The more people who contact Steam about it, the more likely they are to act, so please do contact them about it.

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  • I just tried a test build and the build service seems to be working normally for me, so it doesn't at first appearance to be an issue with the server. Does it still reproduce if you remove the third-party addons? If not, it's probably caused by one of them, in which case you'd need to report it to the addon developer.

  • If there is a problem with a Steam feature, please report it to Valve - there's usually not much we can do on our end, and it's up to them to get Steam features to work properly.

  • The ad SDK should be including the permission automatically, if your project uses the Mobile Advert plugin.

    Perhaps you previously uploaded some other app version that didn't use the Mobile Advert plugin? Google Play might be warning about that, rather than the latest one you uploaded. The message only says "one of your active artifacts", so it could be referring to any.

  • Construct's Mobile Advert plugin is basically glue that joins the event system to Google's ad service. We have no involvement in whether Google's ad network decides to serve ads or not, so if you have issues with that, it may be best to contact Google support first. If you believe there is a problem with Construct, please file an issue following all the guidelines so we can properly investigate.

  • Construct 3 should be good for this - and so would Construct Animate. Both should handle that all just fine. Probably the only thing to be aware of is autoplay restrictions in browsers often mean you can only start video playback in a click or touch - but that's how browsers treat web content in general, it's not specific to Construct, and all you need to do is add a "play" button to start video playback.

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Ashley

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