From what I understand, since the Mobile Advert plugin includes the AdMob SDK, AdMob uses Advertising ID by default. The issue is not that my game isn't using AD ID, it is that the permission is missing in the manifest file. So if I were to update my declaration in the Play Console stating it does not use AD ID when it does, it would get rejected or my account could get suspended.
Is there any way for the plugin to add this permission to the manifest automatically when buidling the app bundle?
And I agree with you, it is silly for them to ask for declaration and permission when they already know after the bundle has been uploaded and inspected.