Hi Ashley,
It already is checked (I have been checking that every time I do an export), and I added different events/actions to try to kick it into full screen, ranging from on start-request full screen to if any button pressed-request full screen but nothing works.
The interesting this is one of my layouts somehow manages to get way closer to full screen, but then when it goes back to the rest of the game, suddenly the whole game screen goes back to the smaller size, even though every layout of course has the same game window size.
So I'm in the process if examining what's different between this one layout and the rest of them. I have a feeling its not code, or an export setting, but possibly something like whether or not a specific shader is active of something like that. I'll report back when/if I find any more useful clues.
Thanks for taking the time to read and reply.