Ashley's Recent Forum Activity

  • If you extract a project on Windows then transfer it to Linux, generally that means all the executable file permissions are lost, and then the project will fail to run at all on Linux. So if it runs at all, it's probably not that.

  • 3D shape rotation is already supported in the latest beta (along with 3D rotation for other objects like Sprite).

  • Use the Pick by highest/lowest system expression, and pick by lowest Family.BBoxTop. Then you can position an object at Family.X, Family.BBoxTop to position it at that point.

  • The project should always successfully open with any UI state files missing with no worse consequence than the UI reverting to default settings. If that's not the case please file an issue.

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    Construct 2 was retired 5 years ago now, in July 2021. Much like after the retirement of Construct Classic, the Construct 2 forums will be placed in to read-only mode in a month's time, on August 3rd 2026. The content will remain available in read-only mode for archival reasons, but new posts will not be allowed. Posts concerning Construct 2 posted to other forums will be moved in to the Construct 2 forums where they will become read-only. For continued official support, please upgrade to Construct 3. Thanks for your support over the years, but 15 years after the original launch of Construct 2 and 5 years after its full official retirement, the time has come to move on and ensure the focus of official support and resources is for Construct 3.

  • As ever the best place for bug reports is the issue tracker. However based on the project file shared by R0J0hound I think I have a fix for the next beta.

  • Text objects default to pixel-snapping to ensure they display with best quality. The easiest way to disable that is set the angle to something like 0.01 degrees - rotated Text objects skip pixel-snapping as they won't line up with the display anyway, and so a small nonzero angle will not visually look rotated, but will be enough to stop the pixel snapping.

  • How to render a complex group of sprites (with blend modes) into a single flat image/texture?

    The easy answer to this is to put them all on a layer with 'Force own texture' enabled.

    Spawning real sprites for each card (30 parts × 7 cars = 200+ objects just for the UI) is completely out of the question—mobile devices will instantly drop frames.

    Have you actually tested this? A few hundred objects is not actually a lot even for low-end mobile devices. Modern software and hardware is often a lot more powerful than people assume. For example this blog post from a few years ago references an Android device which is by now nearly 10 years old, and it could still manage thousands of on-screen sprites.

  • I don't think there's currently a way to make a build with additional command-line flags, but you can always use a small script or a desktop shortcut to run another executable with additional arguments.

    I would caution against changing random undocumented settings via the command-line to solve problems though. It's the software version of putting wallpaper over structural cracks. It could also cause new problems, and in some cases those problems may be worse than the one you are trying to fix. In general such things should only be done on a temporary basis while the root cause issue is identified and fixed.

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  • I think sometimes browsers suspend pages in the background to prevent them wasting resources. It might be doing that but unintentionally also pausing any work Construct is doing. Perhaps there is a browser setting that can adjust it.

  • Folder projects should actually be faster to open and save than single-file projects. They don't need to decompress/compress data to a ZIP, and saving can overwrite just a few changed files, rather than regenerating the entire project every time.

  • This forum is for Construct 2, and the post appears to be about Construct 3, so moving to the Construct 3 forum. Please report any issues to the issue tracker.

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Ashley

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