In the past, I made a game that used a tilemap as the background and used invisible sprites as walls (let's call them sprite-blocks). This worked pretty well. I...
I couldn't find the topic I posted about this before, so I'm just asking again to make sure that everything worked last time. Basically I have had some issues w...
I tried for the Tilemap "Tile Erasing"- action, with find the path- object on the same project: The path finding can't create a path trough the erased tiles fro...
What I want to do is implement bitwise method into a modified procedural terrain generation template. The problem is, when scrolling method "moves" tiles, it re...
I Solved this deleting ( erasing ) the tiles just before import , but I dont know if this is the correct way , if someone knows why this happens let me know .Tk...
I'm using the Tile to Position to get the X and Y Layout Coordinates from tiles. After I get the information I sow a large number so I divided it by the tile si...
I would like to create a laserbeam. I have managed to let the laserbeam collide with a tilemap with solid behaviour, but on the edges, the laser still goes thro...
Invoke download and copy/paste to server and this works fine. A tilemap.Json = c2tilemap":True,"width":300,"height":400,"d. (this one loads). Upload via an ajax...
This is for local, not web. This is for node webkit export only. This can NOT be an image file in the game folder, it has to be from any folder the player selec...
I'm trying to use the "set tile with brush" action in order to let Construct draw tilmaps quickly on startup, based on a minimalist tilemap that serves as some...