Content tagged scaling

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26 usages of this tag
  • 5 replies
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What I am trying to do is create a perspective of the player (not the background or level itself) and enemies "shrinking" as they move to the left of the screen...

posted 5 years ago
  • 1 replies
  • 802 views
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Is it possible to create Spore-like scaling system?
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I'm just starting to learn Construct 2 and indie-game making in general. I'd like to ask if what I'm attempting to do is possible in Construct 2 or 3 before I c...

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Manually limit object position on canvas to integer
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I've been experimenting with a custom scaling method, using fullscreen mode 'off' and wonder if there's a way to limit the coordinates of an object on the canva...

  • 0 replies
  • 174 views

With fullscreen scaling set to low and a layer set to "force down texture", effect or not, the resulting image is scaled improperly. Am I missing a checkbox som...

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Background size!
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I need help in designing background image for my game. I use "scaler inner" scaling. How to design a background that fits every screen size..do help me.

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As you may have noticed, a popular options among old users and small laptops is to increase the text size in windows options. Whenever someone has that option (...

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  • 287 views
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Physics and Object Scale problem
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When I create a physics object (in code at runtime) and then immediately apply force everything works as expected. But when I create and object, set is scale an...

posted 3 years ago
  • 1 replies
  • 365 views
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How can I prevent this pixel jumping with child mode?
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My buttons consist of two DrawingCanvas objects. One is in the background and is the border and the other one is the button. The border is the child of the butt...

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  • 495 views
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Is it possible to add a Sharp Bilinear option to scaling?
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If we go to the project Properties tab, Display, Sampling, we have 3 options. Nearest. Bilinear. Trilinear. My favorite is Nearest, because Bilinear and Triline...

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  • 280 views
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Screen Issue
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I want my game to fit in standard screens with hd resolution, 1280x720. The graphics are pixelated so I defined a smaller resolution of 427x280 with the same as...