What I am trying to do is create a perspective of the player (not the background or level itself) and enemies "shrinking" as they move to the left of the screen. Once the player moves to the right, they begin increasing back to size.
It is as you are watching someone walk away or walk up to you from a distance.
I tried the scalling effect as I move left, but it triggered it only on initial press of the direction. I want the level to remain untouched, just the player and NPCs.
Anyone able to post an image of events to pull it off?
This gives a slight perspective of what I'm trying to accomplish.
This is one thing I tried. I also tried adding action of scaling Player.X -0.50 and Player.Y -0.50. I've tried various combinations of Sub Events/Conditions. Hasn't worked yet.