Content tagged blur

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Tutorial
Make A Dynamic / Real Time Blurs (Gaussian)
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I tested this on Construct 2. Do note this MAYBE will make the device to be lagged. This tutorial uses purely Construct's built-in effects. Make a white box usi...

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Tutorial
Tilt Shift Drawing Canvas
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Make a variable blur using some effects, and the Drawing Canvas.

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Tutorial
Variable Shaders
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Make a variable blur with shaders to make your backgrounds stand out.

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Forum Topic
How do I disable this annoying motion blur problem!?
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So I'm trying to make a game, but this one bug singlehandedly stalls my progress: MOTION BLUR. Here, I'll show you proof: I NEED HELP. FAST.

posted 5 years ago
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  • 343 views
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How can I enable object blur rendering?
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Suppose you have a rectangle object, and set the non-right angle value in the angle property of this object. This will result in pixel staircases within the gam...

posted 4 years ago
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Forum Topic
Performance-friendly blur or similar effect?
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I need to apply Blur to a large background image. The idea is to hide small details on it, so that people couldn't figure out what's on the picture, until I rem...

posted 4 years ago
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Forum Topic
Does anyone have a motion blur effect?
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I need a motion blur effect and all past posts have dead links, so if anyone could share any blur effect files that would be great.

posted 4 years ago
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Forum Topic
Blurred Tilemaps even with Nearest Sampling
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So recently I started a new project and as I added some tilemaps I noticed that they're blurry. I thought the Sampling option was in Bilinear or Trilinear but i...

posted 2 years ago
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  • 216 views
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Forum Topic
Is it possible to add a Sharp Bilinear option to scaling?
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If we go to the project Properties tab, Display, Sampling, we have 3 options. Nearest. Bilinear. Trilinear. My favorite is Nearest, because Bilinear and Triline...

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Forum Topic
How do I add blur to edges of viewport?
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I am trying to figure out how to create an object with effects that blur other objects behind it. I want to put this object on my project's HUD layer in order t...

posted 1 years ago

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