I’m excited to say that the random encounter system seems to be working nicely in my game now, and I’ll stop singing the praises of probability tables in the Ad...
This one is going to be a big dump of things so buckle up. Let's start with a follow up to my last blog post. First I want to thank everyone that participated i...
Feature Focus is a series of blog posts and videos where we occasionally highlight some of the best features of Construct. In this feature focus, we'll cover di...
Game name: Cold Shell. Genre: Arcade/Action/RPG. Platforms: Windows (Steam). Developer: Brutal Muse. Description: Arcade brawler RPG in cyberpunk setting Sci-fi...
Hi there everyone, I'm Scythuz! You might already know me for my music and sound design work, I'm now branching out into doing pixel art too. Hiring me means br...
Point sampling makes the sprite jagged and weird at certain zoom levels (even 100%). While Linear Sampling doesn't make the sprite jagged at 100%, it does seem...
I see this discussed a lot, and I've seen it done, but I still haven't understood how it should be accomplished: Getting a nice full-screen pixel art on differe...
Hey guys! Been working on this project for a while and I'm finally releasing the first beta of my game Dojokratos! Dojokratos is a retro-like platformer with me...
Here is a game I am currently working on. It's basically what the title already states, you play a ninja and can create your own ninja weapon and ability deck t...
Are you looking for professional pixel art for your game? Don't have an artist, and can't afford a good one? Here you can find a load of free pixel assets for f...