I'm making an RTS style game which the player can use the mouse to drag the viewport around the layout and use the mouse wheel to zoom in and out. I have a back...
At one time I thought there was a way to resize the viewport - the dimensions of the game when played on the screen. But I can't seem to find it. I imagine that...
I am probably missing something really straight forwards here, but my SVGs seem not to be scaling and are pixelated both in the editor and in the runtime when I...
I'm trying to achieve auto scale up/down based on the window size. Irrespective of the aspect ratio, If I increase the layout size it should scale down to fit t...
I want to set my Project to 3840x2160 Viewport Size and 16:Ratio, because actually I have something like 43:18 with black bars at all around. If I do that and c...
First, I've created a series of resizable buttons using 9 patch objects. It seemed to be the most efficient way to create the shapes using a single artwork file...
Playing with the Timeline for a while and here are the things I feel missing so far: - scale properties. Width and Height is fine but many times I want to use b...
I'm on the making of a mobile game for Android. While Android's a bliss, there are so many models that it's hard to create a single thing that works everywhere...
I just found out that there's an issue on instagram web view where the game doesn't scale correctly when opening, happens around 70% of the time. If I reload th...
How do I make that the system changes the resolutions of assets scaling them all automatically ? And is it possible in "real-time"? And for real-time, I mean, a...