Is it possible to create Spore-like scaling system?

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  • Hi everyone, I'm just starting to learn construct 2 and indie-game making in general.

    I'd like to ask if what I'm attempting to do is possible in construct 2 or 3 before I commit a lot of time to it.

    The idea is to have a topdown/sidescrolling game where:

    - the player character can gain a power up, and be transformed into a unit 100x the size,

    - seamlessly continue the level on this new scale

    - be able to repeat this process 3-5 times in the same level

    - upon each transformation, previously gigantic boss enemies become normal size enemies, previous normal enemies before tiny canon-fodders, previous tiny enemies are wiped out by the shockwave from the transformation and no longer spawn

    Is something like this possible in construct 2 or 3?


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  • On function level up

    Set creature size

    width to creature.width*100

    height to creature.height*100

    I am assuming you want the camera to grow with the creature? If so

    Set canvas size to canvas size*100

    The enemy thing is a bit more complicated however you might want to include a instance variable for your level. On enemy spawn function if the spawn is at least 2 off your level (so if you are level 5 it would be 3, 4, 5, 6 and 7 enemies that could spawn)

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