I was looking for some tutorials about procedural dungeons generation for games like Nuclear Throne. I saw this tutorial and it was nice but IMO it was lacking...
I am going to make an RPG style top-down game (Demoniore style). It is based outside and I have the needed tiles for the ground. The map will be fairly large, a...
I've used Construct 2 few years ago, and before I buy Construct 3 I just want to know couple of things. Would this be possible to make in C3: 1. Create large ra...
What I want to do is implement bitwise method into a modified procedural terrain generation template. The problem is, when scrolling method "moves" tiles, it re...
Look, it sounds dumb but I really need help with this. A bit of background: This week is the 6th annual Brackeys game jam, and for the jam, I decided to make a...
I am looking for a way to make islands with procedural generation that randomly spawns resources if anybody could help it'd be greatly appreciated.
I'm working on a terrain generator using Perlin Noise (Advanced Random plugin). Pretty happy with my islands, but most of the time they're clipped by edges of t...
How do I make a terraria like procedural generation in Construct 2? Whenever I try to do it on my own, the game's fps goes down.
I'm trying make a terraria like world procedural generation in Construct 2. But when I try to do it, the game lages because there are too many objects in the la...
Given a tile-based procedurally generated world, in the vein of Minecraft or Terraria, is there a good way to save and load map data chunks to disk as needed? T...