Hello! I was looking for some tutorials about procedural dungeons generation for games like Nuclear Throne. I saw this tutorial construct.net/en/tutorials/procedural-dungeon-generation-708 and it was nice but IMO it was lacking stuff like adding a minimap, spawning items inside of rooms, etc.
I finally had to "code" it myself, and I think it could be very interesting for many of you guys to see how I did that ( still working on it tho ). Here is an image of what I'm talking about. I added a dynamic minimap, and on that minimap is the player and chests coordinates. the map also spawns ennemies procedurally generated positions.
Here's an image to give you a little idea! Would you like to have a tutorial on the matter ?