Content tagged mirror

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19 usages of this tag
  • 2 replies
  • 167 views
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I'm sorry if this has been answered somewhere else, but I want to be able to mirror a sprite using a gamepad joystick the same way I would by doing key presses....

posted 2 years ago
  • 2 replies
  • 162 views
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How to mirror objects correctly
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Hey, so I have a sword pinned to one side of the player and I want it to mirror when he does so it looks nice, the only problem is, when the character mirrors,...

posted 2 years ago
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  • 310 views
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How do I rotate/mirror a tile in the tile brush editor?
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I feel like I must be missing something obvious. I recently discovered that you can tell Construct to place tiles using the tilemap paintbrush during runtime. G...

posted 1 years ago
  • 1 replies
  • 224 views
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Help with my project. Send e-mails
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Good day. I have a big problem, I created a type of mirror booth and it works with its filters and the way it takes the photo. But I would like that at the mome...

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  • 325 views
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Mirror Hirarchy character?
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So, I got a character consisting of several sprites in a hirarchy and animated trough timelines. I would like to do the left-walk animation in the Timeline and...

posted 1 years ago
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  • 147 views
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How do I flip/mirror 3 player in 3 team?
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I'm having a little trouble with the (flip/mirror) sprite problem. My problem is that I have "character" , enemy1 , enemy2. I want to handle it so that when nea...

posted 1 years ago
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  • 113 views
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Mirroring a hierarchy of sprites
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I'm trying to make a giant boss character that jumps and changes direction depending on whether the player is left or right of it. But for something that should...

posted 6 months ago
  • 3 replies
  • 195 views
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Can Construct do this yet? (Car mirror in 3d) how?
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Hi guys as you can probably tell this is just a 2D overlay UI on top of a 3D environment. I was wondering if Canvas could project a second camera to give off th...

  • 1 replies
  • 108 views
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I'm using the inferior face of a 3d object to show a sprite, I'm trying to mirror the sprite to when the player turn left it turn into the player direction and...