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I am doing a game and for move the player i use the dt following this: construct.net/en/tutorials/delta-time-and-framerate-independence-71
So it's important to know if the bullet behaviour is framerate dipendent or not, and if it is do someone knows how to fix this problem?
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All the inbuilt movements are framerate independent, that is they will move at the same speed on 2 devices with different frame rates.
You may see some other minor variances caused by larger timesteps.