I had a similar problem just recently with one of my test projects.
My project had players walking faster on 144fps monitors compared to 60fps monitors, so I used the "Every X seconds" action to cap how many times per second it can run.
For example:
This action is running 60 times per second.
1 / 60 = 0.0166..
I'd suggest using this and making your actions work how you want at 60fps, then they should work just as well at 144fps.