Content tagged delta-time

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Delta-time and framerate independence
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Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...

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Proper use of dt
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Is this the correct way to use delta time. Every tick: Set angular velocity to: Self.TouchPower*(Touch.X-self.Touchx)+(60*dt)? I'm still trying to figure out ho...

posted 4 years ago
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Do I need to consider delta-time in a dash?
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I am currently working on an online platformer, and many players are giving me feedback about inconsistent dash distances, both for them and for their enemy. Fo...

posted 4 years ago
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Hi there everyone, thank you so much for taking a look at this post. I'm finally getting my head around delta time and need somebodies expert guidance to help m...

posted 3 years ago
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  • 556 views
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I've spent a very long time trying to figure this out. I have made a game using physics behaviour. It works fine in 60fps, but when switching to a high refresh...

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EDIT: As dop pointed out correctly, deltatime is working. However, stopping the sprite with tilemovement causes the issue as it stops being framerate independan...

posted 3 years ago
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  • 590 views
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So in short, I have a project where objects are spawning every # of seconds and are moving at a certain speed. I have tested with about 15 people and the spawni...

posted 3 years ago
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I recently discovered (with some of my other games as well) some issues with my code. It must have started since I got a new, much faster computer. I believe th...

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How do i fix the problem because of the framerate ?
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So my character Is'nt jumping at the same high if my screen is 60 fps or 144 fps. Thats why I used delta time at first. What can I do ? This event didnt work at...

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Is it possible to make behaviors frame dependent?
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So I am making a bullet hell and I don't really like the randomness factor added to the bullet patterns on the game because of delta time, and i've been wonderi...

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