I'm on the making of a mobile game for Android. While Android's a bliss, there are so many models that it's hard to create a single thing that works everywhere (even older phones).
I wanted to do something like "dynamic scaling" for the game based on the phone running it, so if the game hits a low fps, the game reduces its effects/disables some sprites/behaviors to try to keep up.
Is there a way in C3 to check for something like this? like
If device fps < 30 ---> Disable Effect "water"
I can add a settings menu to fine tune that, but would be cool to have a "fire and forget" option for casual players.
Thanks in advance!