Forum Topics tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
101 forum topics with this tag
As in the image below the 12th event is triggered when a drag and drop operation on the "dart" object is dropped, after that if you touch the screen again and e...
First of all, VERY happy to have typescript running instead of vanilla Javascript! I spent today converting my existing project and I was able to convert most o...
I want to create outfit sprites attached to the characters and adjust the animations accordingly. In your opinion, which one is more efficient? From the followi...
FOR REFERENCE - this is related to my previous (solved) post about incremental enemy movement. I have the movement set for my first enemy (toad), and he moves e...
I am new to Construct 3 and I am just getting to grips with it. I have a good idea about the functionality of my game, but I am struggling to work out the best...
First make a Test level, then (at least) one more level. Now make an event sheet title something along the lines of 'Level event sheet'. You'll use this for eve...
As the title suggests. I think when I use Construct 3 events, the "On destroy" events/conditions won't trigger when the layout ends. However, when I do the same...
I was try to create inventory system in Construct 2 but I ran into a problem, if inventory is full and you take items, items are disapper. Pls help me to solve...
HOW CAN I MAKE THE RED STAR ALWAYS CHANGE DIRECTION EVERY CERTAIN TIME...WITHOUT REPEATING AN EVENT...I DID THIS BUT I DON'T KNOW HOW TO DO IT ANY OTHER WAY. Th...
How can I repeat the entire event without using every tick and every x second...When using system / repeat...The event is repeated many times at the same time a...