Forum Topics tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
101 forum topics with this tag
Can we have runtime events for layouts? Specifically: Beforefirstlayoutstart. Afterfirstlayoutstart. Afterlayoutstart. Beforelayoutstart. Most especially before...
I am trying to make an emergency alarm for a sci-fi game I'm developing, and I am trying to make an alarm effect, where the screen gets a red tint every second....
For my game I've created a family for objects I want to set the timescale to 0 whenever the game is paused and such, because setting the project's time scale wo...
I have a question about the script files. If I have an instance and want to listen to a drag event, how do I know the name of that drag event in the addEventLis...
I encountered this issue and I wonder what your take on it might be. 1, make 2 overlapping buttons on separate layers. 2, register tap event handlers for both -...
If you look at the image, I have it set to whenever I pick up a fireball powerup, the instance variable will change to "enabled" and activate the group that let...
Construct 3 free version is very good, and with 50 events I am able to make a Super Mario Game, But, I would like to make more enemies but I already reached the...
I’m trying to learn how to write complex conditions in Construct 3. For example, I want to write something like (a and b) or (c and d), where a, b, c and d are...
First off, thanks for all of the support on the forums! I'll note that I searched forum posts and documentation and still having questions. I'm having a little...
I love that Construct 3 has introduced the ability to write scripts in JS. It's a great opportunity to increase the complexity of the project. But I've noticed...