I have an enemy (the Instagram icon) that jumps every time the playerbox jumps. Any ideas on what I'm doing wrong? Also, I have a TextInput on the platform and...
I'm trying to make an enemy ai but can't make it work. It should patrol beetween 2 point, when it reaches a point it'd wait for a few seconds and go to the othe...
I'm actually working on an enemy who's kind like the ones in Castlevania SotN: My main problem is to link my enemy to the base object on the ground. Actually al...
So I just found out purely by accident that all of the enemies are moving when the arrow keys are hit. How do you disable the arrow keys for the enemies so this...
I know how to make the enemy ai walk on a platform and when it reaches the end it stops, but instead of stopping I want it to walk on the side then walk on the...
Sorry for the long title, I'm confused how to phrase my problem briefly. I drew an enemy (a toad), and he has an idle animation, and a hop. I want him to cycle...
FOR REFERENCE - this is related to my previous (solved) post about incremental enemy movement. I have the movement set for my first enemy (toad), and he moves e...